Wednesday, December 19, 2012

The Sandman Preludes and Nocturnes




1) The comic begins in the year 1916. Roger Burgess, an English magician, is looking for a way to live forever. He comes up with the idea to kidnap Death. He hopes that this will allow him to reach immortality. The “black magic” ritual that included rat claws and angel wings, inevitably backfired. Roger Burgess comes to find out that he captured Death’s brother Dream instead. Burgess decides to keep Dream locked up. Seven decades go by and Dream is still incarcerated, but in 1988, Roger Burgess dies and his son Alex Burgess takes over the responsibility of watching his father’s prisoner. The switching of “wardens” allows Dream a moment to escape, which he does successfully. He decides to punish Alex Burgess with a curse of never-ending nightmares.
Dream, also referred to as Morpheus, has been extremely weakened because of his lengthy incarceration. Attempting to get back to his home realm, Gregory, Cain and Abel’s gargoyle, finds Dream and together they nurse Dream back to health. Dream returns back home only to find everything in ruins. Lucian, the librarian, brings Dream up to speed about the ongoings of his realm since Dream has been away.
After his visit with Lucian, Dream goes out on a mission to obtain his items of power that were taken from him at the time of his capture. Dream has three items-a pouch of sand, a helm and a ruby. His pouch of sand was found with a former girlfriend of John Constantine, an antihero. Dream travels to Hell to retrieve his helm. Here he runs into his lover Nada, but has not yet forgiven her and refuses to free her. The demon, Etrigan, guides Dream to Lucifer where Dream explains that one of the demons in Hell has his helm. After battling Lucifer with a game of wits, Dream wins his helm back. Lucifer is now angered that he lost and swears vengeance upon Dream.
The last item to be recovered is the ruby. Dream finds out that the ruby is in John Dee's possession. John Dee recently escaped from Arkham Asylum and decides to torment customers at a diner by distorting reality to the point that the people became savages, murdering each other and ultimately commiting suicide. Dream arrives on the scene and demands his ruby back but Dee is overpowering. During the tussle, Dee shatters the ruby in hopes that it would kill Dream, but instead it returns the powers back to Dream. Dream decides to show mercy, since it was Dee who technically returned his powers back to him, and returns Dee to Arkham Asylum.
Dream is visited by his sister Death while reflecting upon his recent . Death talks Dream out of his slight depression and persuades him to go out and explore the world.

2) The Sandman Series titled Preludes and Nocturnes is a collection of eight issues. It has been published by DC Comics. Written by Neil Gaiman. Illustrated by Sam Keith, Mike Dringenberg, and Malcom Jones III. Colored by Robbie Busch. Lettered by Todd Klein. Issues one through five were penciled by Sam Klein, whereas issues six through eight were penciled by Mike Dringenberg. Issues one through four were inked by Mike Dringenberg, and issues five through eight were inked by Malcom Jones III.
Gaiman’s most notable works include The Sandman Series (comic book series), Stardust, American Gods, Coraline, and The Graveyard Book. He has won many awards such as the Hugo, Nebula, Bram Stoker, Newbery Medal and Carnegie Medal in Literature. He was the first author to receive both the Newbery Medal and Carnegie Medal in Literature for the same novel, The Graveyard Book. Max Kieth is known for The Maxx and Zero Girl. Mike Dringenberg and Malcom Jones III are both known for Gaiman’s Sandman series. Jones is also known for inking Denys Cowan’s pencils on “The Question.

All are continuing their work. Gaiman just announced at Comic-Con this year that he is writing a new Sandman series. He is teaming up with artist J.H. Williams III (Promethea, Batwoman) to do an epilogue mini-series setting prior to Sandman #1.

3) Gaiman has chosen to have his comic be more about the art than the text. The picture dominates over the words, which explains why he has such a large group of people that specialize in everything from drawing to inking to colouring. But he treats his text just as important by adding a lettrist to the group of people who help put the entire comic together.
The art is an even blend of cartoon realism, meaning it is as realistic as cartoons can get without crossing over to the completely realistic realm of drafting comics. Some of the creatures like Gregory the gargoyle, is more cartoonized with his disproportionately sized body and cartoon expressions. Yet, the members of the Endless family seem more realistic with their defined detailing, very different from Schulz’s oversimplified cartoon character Charlie Brown from The Peanuts.

4) This comic is not a comic to just breeze through. The art is very detailed and I found myself having to reread some of the text bubbles because I was too caught up with looking at the artwork. There is no one page layout that is used, but rather every page is slightly different. The panel sizes and shapes vary page to page as well as the different sized gutters. I did not find this to be too distracting or difficult to figure out the sequencing of the panels, but I could see how this style could pose problems for other comics.

5) "Could I do another five issues of Sandman? Well, damn right. And would I be able to look at myself in the mirror happily? No. Is it time to stop because I've reached the end, yes, and I think I'd rather leave while I'm in love." -Gaiman, 1996
Sandman is a critically acclaimed masterpiece. It is one of the very few comics to ever make it on the New York Times Bestseller List. It has also been one of the five graphic novels to make Entertainment Weekly’s “100 Best Reads From 1983 to 2008.” When analyzed, this graphic novel series had an audience that was half comprised with females, something that separated it from it’s competition. Many of it’s audience members were also in their twenties who do not read comics generally speaking. Some critics have even reviewed the Sandman series as an “intellectual’s comic” for both adults and youths. Gaiman raised the bar high with his Sandman series. As a direct response to it’s publication, there had been many spin-offs made. Most of them have Neil Gaiman as the writer with numerous artist’s working under his leadership.

7 comments:

  1. I was surprised by the last section of your report. I never read the Sandman and know nothing about it, besides what I read here. I am interested in why was this comic so popular, especially among young women? After reading the general plot summary I wasn't interested in it, but your last comments intrigued me.

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  2. Do you think the readership is half female because it's a Neil Gaiman piece or do you think it's the storyline and art that draw them in?

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  3. I have to ask the same questions that Kate did; what made it so popular? I don't feel this post gives me an adequate idea of why the work is artistically successful,significant, influential and popular. You've outlined the bare bones of the plot, but what is this series about? What are the ideas and concerns, the themes explored by the author(s)? What aspects of the story resonate with readers-when it came out, and today?

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  4. I think what made it so popular was because it was done by Neil Gaiman. By the time he started writing the Sandman series, he was already an established author and was being recognized as a talented author that would be rewarded with numerous awards in the following years. The way he uses his words in the comic is a looser version of the way he writes in his novels. The collaborative work with the many talented artists, brings the readers into a visual book that opens the audience into a fantasy world that is believable. The plot is not just this quest of trying to find things that Dream has lost but rather a beginning set up for the other volumes that come after them and that the ability to change and evolve is extremely important if you want to grow as a person. I think the graphic novel is attractive to the female gender because of the way that the book has been visually pieced together. I think that this is not set up as most comics would be, very bland page layouts with simplified (yet stylized) characters and environments. Sandman reads like a book with just text in it. Even though the imagery is there, you still have room to imagine and fantasize about the things that the character's are going through. Their lives are easily relatable to our lives. The Endless family, though we do not get to meet more than Dream and briefly meet Death (the whole reason behind Dream's capture), are god-like with human flaws. Dream contemplates life's obstacles and his reason's behind doing the things that he does. He comes to the conclusion that he does not want to be revengeful anymore with his enemies but would rather show mercy. He wants to explore the world and find out what the world has to offer him. Just like how humans dream of the endless possibilities that they could get from the world they live in, Dream longs for the answers in the real world. I think this is what draws in the female readers as well. Personally speaking, I would much rather read a comic that I need to heavily invest myself into than one that I can just read for a moment and then let it go. I want to read something that resonates with you, that makes you question your existence and your choices. I will say it may be a little cheesy with the aspect of Dream inventing these creatures in his dream world but it is no more cheesy than the vampire vs. werwolf battles of the Twilight series and look at the attention that is given to that.

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  5. To clarify:
    This report is on a series of 8 introductory comic books of roughly 25 pages each, which introduces the audience to the idea of the family of personified entities living within both the real world and their specified realms. I have yet to get my hands on the rest of the series which encompasses numerous volumes.

    As for the female viewers, it has also been brought to my attention that the Three--the maiden, the crone and the mother, are supposed to represent the three types of women that every woman can be perceived as. The fact that they warn of events and situations to come, help to under sexualize the over sexualized comic world of the 80's and early 90's.

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  6. If I read you correctly, it is Dream's penchant for self-reflection, and Gaiman's adeptness at characterization, that draw you in. Dream's questions are your questions.
    And so then, do the female archetypes resonate with you and other women who have read the series? Are you interested in the "Three" because you've engaged those archetypes in some way as you've grown up? Or-you find them interesting -not because of their symbolic function, but because they are compelling personalities?

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  7. The three archetypes do not sound like women in reality, but seem like they are the phases that women are supposed to grow into according to a patriarchal society. It is interesting that this would resonate with female readers because during the 80s and 90s women were moving beyond these prescribed roles.

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